Content Note: This article will be talking about kink and philosophy surrounding it, and no graphic depictions or descriptions of sex. I should note that kink culture, politics, and activities are outside of this piece, but they are worth interrogating.
Tag Archives: Development
In Tongues
I have a lot of problems with indie development culture, and Unity represents a lot of them. Mainly a buy-in to technological progression that steadily closes its gates to people outside of tech fields and devalues aesthetic expression not associated with contemporary ideas of polish.
commune ity
are we a community?
The Meritocracy of Video Games
Game design is political. Not just the field (that’s another minefield to go through), but the designs that makes up each game.
Thinking on Local Game Making Communities
Have you ever thought about what your local play and games culture is like? It might not be an intuitive question or process to find the answer, but through speaking in different cities and countries, I’ve found that locales have their own particular attitude towards games.
End the Video Supremacy of Games
What does it mean when critics and creators can’t afford to keep up with the tech race?
The Dadification of Video Games is Real
I recently watched a Lets Play of The Last of Us, because god forbid I play a shooter ever again in my life. But I do like to keep up with what’s going on and what people are buzzing on about.
Triptychs
We tend to see them as objects. When we talk about games, we’re referencing a thing, either with physical boundaries or digital limitations. Games are objects with qualities, to be dissected, parsed, and valued. A game is something with a challenge. A game is something with a goal. Besides the usual questions of who is deciding what a game has, it is, first and foremost, a thing.
Postpartum: Mainichi – How Personal Experience Became a Game
There is a movement. A movement that says “You can too.” It is growing in size, accessibility, and voice. Game design is, and always has been, for everyone, but the narrow path the industry took blocked off many peoples’ opportunity to join in on this artistic revolution.
Must I Say Goodbye?: Leaving Behind jRPGs
The idea of Japanese RPGs vs. Western RPGs seems like a false dichotomy. Rather, it’s just jRPGs vs. everything else.
Dear Esther, We’re Moving Past Story
Dear Esther critiques games that use innumerable amounts of game mechanics to communicate experience. It achieves much with just one.
Fans, Capitalism, and Mass Effect 3’s Ending. Oh My.
How can something like this happen? My finger begins to cramp from scrolling through all the screaming and virtual facepalming over the Mass Effect 3 ending debacle on Twitter.
One Day That Wall Is Gonna Fall: Game Design for Everyone
Zia’s song from Bastion wasn’t meant to be a challenge to gaming juggernauts, but it will be on the lips of those leaving GDC this year.