There is something to how a game describes itself. A “2-D interactive narrative” straddles the ‘is this a game or not?’ fence, encouraging the player (reader? participant?) to develop their ideas about both.
Alternate Ending
There is something to how a game describes itself. A “2-D interactive narrative” straddles the ‘is this a game or not?’ fence, encouraging the player (reader? participant?) to develop their ideas about both.