What can games teach about design?
Tag Archives: anna anthropy
Countdown: Thinking of Time in Text Games
What hasn’t really been discussed often is how to critique these sorts of games, or, what is their particular contribution to play.
Inspiring Games I Played in 2013
Games I played this year that left an impression on me.
Death of the Player
Players are overrated.
B-Side #1 – Depression Quest
The most powerful mechanic is actually the lack of choices open to the player. At least, all of the seemingly obvious ones most people assume are available are blocked off from those depressed.